About
We are is a story driven visualization and development studio leveraging Unreal Engine and decades of end-to-end production expertise.
What elevates us is our people and our mission: visualize abstract ideas and help them manifest into a meaningful reality. We leverage our team’s unique intersection of interdisciplinary skills and experiences to bridge cinematic storytelling and pioneering technology.
Our unique workflow and nimble approach has been finetuned while working with Hollywood’s top creators and adopting real-time game engine technology way ahead of the industry
Fulvio Sestito and Paul “Pizza” Pianezza met early in their careers while creating high-end commercials at Guillermo Del Toro’s production studio Mirada. Paul pursued producing VFX at several top studios including Digital Domain. Fulvio teemed with director Tim Miller (DeadPool, Terminator 6) and Blur Studio to create pioneering storytelling. With Blur, Fulvio helped create cinematics for some of the most iconic game franchises of all time including Halo, Assassins Creed, Elder Scrolls, and League of Legends. Fulvio worked alongside director Tim Miller to visualize key sequences for Terminator: Dark Fate and Deadpool 2.
Looking to advance visualization storytelling, Fulvio partnered as early as 2014 with Motion Analysis Studio to create Cinema Paradiz: the industry’s first fully real-time, in-engine previsualization and motion capture architecture.
Fulvio and Pizza later reunited with director Will Byles and Digital Domain to create The Quarry: the first of its kind hybrid branching narrative experience entirely created in Unreal Engine. Realdream has recently created epic visualizations for the upcoming Roland Emmerich’s Ancient Rome TV series as well as John Woo’s upcoming remake of The Killer.
We visualize stories into reality.
Realdream is a story driven visualization and development studio leveraging Unreal Engine and decades of end-to-end production expertise